Edited by Dr. Davide Sganzerla
Psychokinetics or Psychodynamics is the science that studies the relationships between psychic facts and space; in simpler terms, psychokinetics studies what brings together a (psycho) reasoning and a (Chinese) movement. Psychokinetics and its exercises, therefore, train the athlete's ability to perform and modify behavior - movement in the shortest possible time based on external stimuli (visual, sound and tactile) that arise.
In modern football there is a need to have players, not only physically, technically and tactically gifted, but also "mentally gifted" that is with high "mental speed", as the player is subjected to thousands of stimuli of various nature to which he must respond correctly and as quickly as possible.
Football is a game where nothing is established, in fact its main characteristic is unpredictability. In every moment new situations and circumstances arise with which the player must relate and give an immediate answer; just a moment's hesitation or a little carelessness to change the outcome of the game. Obviously you don't just need to answer, you need to answer correctly.
In addition to the basic technique, tactics and athletic training, the athlete's "mental preparation" must therefore be developed in a synergistic way, which is made up of memory, perception, and the ability to concentrate and analyze the situation.
Psychokinetic exercises therefore stimulate the ability to acquire and read situations, the ability to be able to direct attention to what is truly relevant and the ability to anticipate, that is the ability to find solutions as soon as possible. real qualities that an athlete has in their DNA, but which can still improve, so they must be trained and stimulated at the same time with technique, tactics and athletic training.
When setting up a psychokinetic training, exercises must be devised that recreate situations that are more likely to the game but that oblige the player to think in order to respond correctly. With the training, the player will acquire a certain experience which will then be automatically rerun during the game. The exercises, initially, must be easy to solve and fun, to avoid refusal by the players. Subsequently, once acquired a certain experience, these exercises will have to be increasingly difficult.
The psychokinetic session must be scheduled at the beginning of the training, immediately after the warm-up, when the players are not tired, in order to remain attentive and concentrated throughout the entire period of the exercise. Psychokinetic exercises, associated with the Technique and to Tactics (Psycho-technical and Psycho-tactics), requiring often very complex mental reasoning and elaborations, so they should be carried out not close to the race, but at the beginning of the week, perhaps associating them with the warm-up. Psychokinetic exercises associated with athletic training (Psycho-athletics), on the contrary, require inferior reasoning and mental processing, so they can be carried out near the competitions; in particular those exercises able to stimulate the speed and motor reactivity can also be carried out in the finishing of Saturday. Very important, in the success of any psychokinetic activity, is the relationship that is established between the athletic trainer and the players, with the "prof." who must try to give life to an open mentality, marked by an attitude of trust towards the proposed activities. The athletic trainer must be proactive, drawing attention to precise and never numerous details, he must not give or suggest solutions, but must wait for the players themselves to work out solutions to the problems posed. The enthusiasm of the group is fundamental to the continuous work, for this reason at the beginning easy and fun exercises must be proposed, perhaps in the form of games, challenges and competitions. This represents a starting point for a gradual journey, made up of small daily acquisitions and towards ever new conquests, which, moreover, do not foresee points of arrival, since man's intellectual abilities are practically infinite. The proposed exercises, then, must gradually become more and more demanding, always respecting the training methodology described above.
PSYCHOKINETICS EXERCISES WITH AND WITHOUT BALL
- move to the square opposite the said number;
- insert exercises inside the squares (skip, jumps, etc.);
- in pairs whoever commands goes to the square of the said number, the other goes to the opposite.
- move to the space opposite the said number;
- insert exercises inside the spaces (skip, jumps, etc.);
- in pairs whoever commands goes to the square of the said number, the other goes to the opposite.
- click on the cone opposite to that of the called color;
- click on the cone opposite to that of the color shown.
- associate a number to the cones and click on the cone relative to the
number called;
- associate a number to the cones and click on the cone opposite the
number called.
-return based on the number called, n ° even straight click, odd n ° click on the other cone crossing with the partner;
- click on the opposite color and the numbers on the contrary.
- click on the cone opposite to that of the called color;
-2 click on the cone of the called color and 2 snap on the opposite;
-1 clicks on the cone of the color called and the other 3 snap on the other cones based on their starting position.
- click on the cone of the color opposite to the one called.
- associate a number to the cones and click on the cone relative to the
number called;
- associate a number to the cones and click on the cone opposite the
number called.
- shoot and try to catch the partner;
- click on the cone of the color shown;
- click on the cone opposite the color called or shown.
- associate a number to the cones and click on the cone relative to the
number called;
- associate a number to the cones and click on the cone opposite the
number called.
- click on the cone opposite the color called or shown;
-one of the two decides on which cone to shoot and the other pursues;
-one of the two decides on which cone to shoot and the other snaps on the opposite cone;
- associate a number to the cones and click on the cone relative to the
number called;
- associate a number to the cones and click on the cone opposite the
number called.
- click on the cone of the color opposite to the one called;
- one of the two clicks on the cone of the color called, the other on the opposite cone;
- associate a number to the cones and click on the cone relative to the
number called;
- associate a number to the cones and click on the cone opposite the number called.
- click on the cone of the color called but on the opposite side;
- click on the cone of the color shown on your side;
- click on the cone of the color shown but on the opposite side;
- the couples are placed one in front of the other.
- associate a number to the cones and click on the cone relative to the
number called;
- associate a number to the cones and click on the cone opposite the number called.
- click on the cone of the color opposite to the one called;
- associate a number to the cones and click on the cone relative to the
number called.
- associate a number to the cones and click on the cone opposite the
number called.
-B snaps from the opposite side of A.
- more athletes inside the rhombus;
- click on the vertex opposite to the number called or shown;
-A clicks on the vertex relative to the number called or shown, B
snaps to the opposite vertex.
-l "coach calls the 4 numbers in sequence and the athletes must move to the vertices quickly respecting the order of the numbers called
- turn around the pole of the color called or shown in
Counterclockwise;
- turn around the post opposite the color called or shown clockwise;
- turn around the post opposite the color called or shown counterclockwise;
- make an “S” between the posts starting from the outside of the post relative to the color called or shown;
- make an “S” between the posts starting from the outside of the post opposite the color called or shown;
- make an "8" between the stakes starting from the stake of the color called or shown; - make an "8" between the posts starting from the opposite post of the color called or shown.
-who arrives last does 10 pushups.
- the same but touching the stake with your feet; - going around the opposite pole of the last color called or shown;
- turning around the pole relating to the first color called or shown;
- going around the opposite post to the first color called or shown.
- associate a number to the cones and pass the ball according to the number called or shown;
-pass the ball towards the cone relative to the only color or number not called or shown.
-throw the ball towards the opposite pole of the color called or shown;
- associate a number to the pole and throw the ball based on the number called or shown,
-as above but on the opposite pole to the number called or shown.
- show the number instead of calling it;
- use colors instead of numbers.
-pass the ball with your feet;
- changing the sequence of steps by inserting triangulations or tactical movements (yellow-green-yellow-red)
- while the player passes the ball with a partner;
-while the player hits the ball with his head;
-while the player ends at the net.
- pass the ball first to a player of your own color and then to a player of the other color;
- at the signal of the coach the whole team organizes an offensive restart always respecting the constraint relating to the passing color.
-l "coach calls the color he has to defend;
-2vs2, 3vs3, 4vs4;
-2vs1, 3vs2, 4vs3.
- associating the balls to a color;
- associating the balls to a number;
-2vs2, 3vs3, 4vs4;
-2vs1, 3vs2, 4vs3.
These are just some examples of psychokinetic exercises with and without a ball, any kind of them can be invented; a little imagination and inventiveness are enough if you can create or modify a lot of them.
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BIBLIOGRAPHY
- M. CECCOMORI - “Training and organization of offensive and defensive situations of inactive ball”.
- A. IERVOLINO - "The" importance of mental speed. Wait, planning the sessions and psychokinetics ".